Posts With Tag: AI

History of chess computers: the Minimax

An in-depth look at the history of chess computers—with the first of the techniques developed.

Everyone knows about Deep Blue; it is the first chess computer that beat a reigning world champion—Garry Kasparov. Although losing to Kasparov in 1996, Deep Blue came on top in the rematch in 1997. The matches, however, are not the whole story. Creating this computer engine took decades of work from researchers and the chess world. Feng-hsiung Hsu—the man who started the project—said that the team “had spent close to 30 man-years on the project when Deep Blue won the match.”[^1] Further from that, some ideas used in Deep Blue were theorised nearly half a century earlier. We will look at those ideas and how the current computer engines came to be—the ones that now shape how chess is played.

Creating a clone of yourself

...as a text messaging AI model using OpenAI's fine-tuning capabilities.

After OpenAI become mainstream enough, I started becoming fascinated by searching for the existence of an AI model that would mimic myself or another person’s text messages. It would basically work by scraping and refactoring messages from a platform and creating a fine-tuned model, which would be served as a bot on Discord .”


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